ExecutableEvents

自定义事件插件 - 创建任务、能力、增益效果等 - 110+自定义触发器

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# 它需要 SCore 才能工作:[SCore](https://modrinth.com/plugin/score) # 尊享版:[点击这里](https://docs.ssomar.com/executableevents/information-ee#premium-version) ![Banner](https://imgur.com/vIsgO7D.gif) ![sub banner](https://imgur.com/2jeDpIK.gif) [![Discord](https://imgur.com/eZFm0nF.gif)](https://discord.com/invite/TRmSwJaYNv)[![Wiki](https://imgur.com/FcS1OA8.gif)](https://docs.ssomar.com/executableevents/information-ee) ## 什么是 ExecutableEvents? 我们的强大插件允许你通过添加独特的事件/激活器为你的服务器增加一个新的维度! 有了 ExecutableEvents,可能性真正是无限的。 进入一个将 MMO/RPG 氛围与无限可能相结合的世界。使用 ExecutableEvents,你掌控一切——精确地构建和控制你自定义的事件,并完全按照你的设想进行。 创建过程非常容易理解。尤其是在我们的经验丰富的游戏内编辑器中。(使用 /ee editor 开始创建) ## 自定义你的激活器/触发器/事件 ExecutableEvents 允许你添加 110 多种不同类型的激活器以及每个方块的无限触发器。这些激活器可以拥有自定义要求,例如法力值、经验点、金钱或特定的物品来使用。此功能使得创建独特的互动事件成为可能,这些事件可用于游戏中的各种用途。
激活器/触发器列表 - BLOCK_DRY - CROP_GROW - - ITEMSADDER_PLAYER_BLOCK_BREAK - - PLAYER_ACTIVE_FLY - PLAYER_ACTIVE_SNEAK - PLAYER_ACTIVE_SPRINT - PLAYER_ALL_CLICK - PLAYER_BED_ENTER - PLAYER_BED_LEAVE - PLAYER_BEFORE_DEATH - PLAYER_BLOCK_BREAK - PLAYER_BLOCK_PLACE - PLAYER_BRUSH_BLOCK - PLAYER_BUCKET_ENTITY - PLAYER_CHANGE_WORLD, - PLAYER_CLICK_ON_ENTITY - PLAYER_CLICK_ON_PLAYER - PLAYER_CONNECTION - PLAYER_CONSUME - PLAYER_CUSTOM_LAUNCH - PLAYER_DEATH - PLAYER_DISCONNECTION - PLAYER_DISABLE_SNEAK - PLAYER_DISABLE_SPRINT - PLAYER_DISMOUNT - PLAYER_FOOD_CHANGE - PLAYER_MOUNT - PLAYER_DROP_ITEM - PLAYER_EDIT_BOOK - PLAYER_ENTER_IN_HIS_LAND - PLAYER_ENTER_IN_HIS_PLOT - PLAYER_FERTILIZE_BLOCK - PLAYER_FILL_BUCKET - PLAYER_FIRST_CONNECTION - PLAYER_FISH_BLOCK - PLAYER_FISH_ENTITY - PLAYER_FISH_FISH - PLAYER_FISH_NOTHING - PLAYER_FISH_PLAYER - PLAYER_HARVEST_BLOCK - PLAYER_HIT_ENTITY - PLAYER_HIT_PLAYER - PLAYER_ITEM_BREAK - PLAYER_JUMP - PLAYER_KICK, - PLAYER_KILL_ENTITY - PLAYER_KILL_PLAYER - PLAYER_LAUNCH_PROJECTILE - PLAYER_LEAVE_HIS_LAND - PLAYER_LEAVE_HIS_PLOT - PLAYER_LEFT_CLICK - PLAYER_OPEN_INVENTORY - PLAYER_PORTAL - PLAYER_RECEIVE_EFFECT - PLAYER_RECEIVE_HIT_BY_ENTITY - PLAYER_RECEIVE_HIT_BY_PLAYER - PLAYER_RECEIVE_HIT_GLOBAL - PLAYER_REGAIN_HEALTH - PLAYER_RESPAWN - PLAYER_RIGHT_CLICK - PLAYER_RIPTIDE - PLAYER_SEND_MESSAGE - PLAYER_SHEAR_ENTITY - PLAYER_SPAWN_CHANGE - PLAYER_TARGETED_BY_AN_ENTITY - PLAYER_TELEPORT - PLAYER_TRAMPLE_CROP - PLAYER_WALK - PLAYER_WRITE_COMMAND - PLAYER_PARTICIPATE_KILL_ENTITY - PLAYER_PARTICIPATE_KILL_PLAYER - PLAYER_PICKUP_ITEM - PLAYER_PROJECTILE_HIT_BLOCK - PLAYER_PROJECTILE_HIT_ENTITY - PLAYER_PROJECTILE_HIT_PLAYER - - ENTITY_PARTICIPATE_KILL_ENTITY - ENTITY_PARTICIPATE_KILL_PLAYER - ENTITY_PROJECTILE_HIT_BLOCK - ENTITY_PROJECTILE_HIT_ENTITY - ENTITY_PROJECTILE_HIT_PLAYER - ENTITY_SPAWN - ENTITY_BEFORE_DEATH - ENTITY_BREAK_DOOR - ENTITY_BREED - ENTITY_CHANGE_BLOCK - ENTITY_COMBUST_BY_BLOCK - ENTITY_COMBUST_BY_ENTITY - ENTITY_DAMAGE_BY_PLAYER - ENTITY_DAMAGE_BY_ENTITY - ENTITY_DAMAGE_BY_BLOCK - ENTITY_DEATH - ENTITY_DROP_ITEM - ENTITY_ENTER_BLOCK - ENTITY_ENTER_LOVE_MODE - ENTITY_EXPLODE - ENTITY_PICKUP_ITEM - ENTITY_PORTAL_ENTER - ENTITY_PORTAL_EXIT - ENTITY_REGAIN_HEALTH - ENTITY_RESURRECT - ENTITY_TAME_BY_PLAYER - ENTITY_TAME_BY_ENTITY - ENTITY_TARGET_PLAYER - ENTITY_TARGET_ENTITY - ENTITY_TELEPORT - ENTITY_TRANSFORM - ENDERDRAGON_CHANGE_PHASE
## 基于 SCore 在你的激活器中,你将可以访问 100 多个自定义预制命令和 100 个自定义预制条件,用于创建复杂且互动性强的游戏机制。 并且你可以自己编写代码,因为 SCore 是开源的。 命令 - 条件 ## 易于游戏内编辑 / 易于安装 游戏内编辑器和简易安装流程使用户无需技术知识即可轻松创建和安装插件。 ## 与许多版本兼容且优化 该插件的多版本兼容性和优化性能确保了其与游戏的无缝集成。