一个允许玩家控制生物生成的Spigot插件。
这个插件允许你创建可以补充考古遗迹的区域。该插件完全可定制。你可以在配置文件中设置自定义战利品表和自定义标签。
### 配置文件:
默认配置文件具有原版游戏类似的战利品表。
默认配置文件:
```
# 项目:权重:项目效果(最大, 最小)
Archaeology:
trail_ruins_rare:
Items:
- burn_pottery_sherd
- danger_pottery_sherd
- friend_pottery_sherd
- heart_pottery_sherd
- heartbreak_pottery_sherd
- howl_pottery_sherd
- sheaf_pottery_sherd
- wayfinder_armor_trim_smithing_template
- raiser_armor_trim_smithing_template
- shaper_armor_trim_smithing_template
- host_armor_trim_smithing_template
- music_disc_relic
trail_ruins_common:
Items:
- 2:yellow_dye
- 2:blue_dye
- 2:light_blue_dye
- 2:white_dye
- 2:orange_dye
- 2:red_candle
- 2:green_candle
- 2:purple_candle
- 2:brown_candle
- magenta_stained_glass_pane
- pink_stained_glass_pane
- blue_stained_glass_pane
- light_blue_stained_glass_pane
- red_stained_glass_pane
- yellow_stained_glass_pane
- purple_stained_glass_pane
- spruce_hanging_sign
- oak_hanging_sign
- gold_nugget
- coal
- wheat_seeds
- beetroot_seeds
- dead_bush
- flower_pot
- string
- lead
desert_pyramid:
Items:
- archer_pottery_sherd
- miner_pottery_sherd
- prize_pottery_sherd
- skull_pottery_sherd
- diamond
- tnt
- gunpowder
- emerald
desert_well:
Items:
- 2:arms_up_pottery_sherd
- 2:brewer_pottery_sherd
- brick
- emerald
- stick
- suspicious_stew-night_vision(10, 7)
- suspicious_stew-jump_boost(10, 7)
- suspicious_stew-weakness(8, 6)
- suspicious_stew-blindness(7, 5)
- suspicious_stew-poison(20, 10)
- suspicious_stew-saturation(10, 7)
ocean_ruin_warm:
Items:
- angler_pottery_sherd
- shelter_pottery_sherd
- snort_pottery_sherd
- sniffer_egg
- iron_axe
- 2:emerald
- 2:wheat
- 2:wooden_hoe
- 2:coal
- 2:gold_nugget
ocean_ruin_cold:
Items:
- blade_pottery_sherd
- explorer_pottery_sherd
- mourner_pottery_sherd
- plenty_pottery_sherd
- iron_axe
- 2:emerald
- 2:wheat
- 2:wooden_hoe
- 2:coal
- 2:gold_nugget
Tags:
ALL:
- trail_ruins_rare
- trail_ruins_common
- desert_pyramid
- desert_well
- ocean_ruin_warm
- ocean_ruin_cold
OCEAN:
- ocean_ruin_warm
- ocean_ruin_cold
SURFACE:
- trail_ruins_rare
- trail_ruins_common
- desert_pyramid
- desert_well
Region_Defaults:
RefillTime: 60
Refill%: 50
LootTable: ALL
Spawning_Defaults:
RespawnTime: 60
Radius: 50 # 半径,以中心(pos1)为中心
SpawnAmount: 1 # 将生成多少实体
RadiusAmount: 1 # 半径内相同类型的实体最大数量
```
mpgpDATA.yml 配置文件:
```
Regions:
test01:
x1: -1354
x2: -1315
y1: 64
y2: 99
z1: 1044
z2: 1086
World: world
RefillTime: 120
Refill%: 20
LootTable: SURFACE
Spawning:
spawningTest01:
Entity: CAMEL
Center:
x: -1353
y: 75
z: 1070
World: world
RespawnTime: 60
Radius: 50
SpawnAmount: 1
RadiusAmount: 1
```
### 指令:
所有插件指令的权限:mpgp.admin
主指令是 /mpgp
注意:创建 / 编辑 / 删除后使用 **/mpgp 重新加载**
指令图
![Commands Diagram]
