Multiplayer Gameplay

允许您创建考古区域,考古物品会在其中定期刷新。它还允许您为生物创建生成点。

资源图片
一个允许玩家控制生物生成的Spigot插件。 这个插件允许你创建可以补充考古遗迹的区域。该插件完全可定制。你可以在配置文件中设置自定义战利品表和自定义标签。 ### 配置文件: 默认配置文件具有原版游戏类似的战利品表。
默认配置文件: ``` # 项目:权重:项目效果(最大, 最小) Archaeology: trail_ruins_rare: Items: - burn_pottery_sherd - danger_pottery_sherd - friend_pottery_sherd - heart_pottery_sherd - heartbreak_pottery_sherd - howl_pottery_sherd - sheaf_pottery_sherd - wayfinder_armor_trim_smithing_template - raiser_armor_trim_smithing_template - shaper_armor_trim_smithing_template - host_armor_trim_smithing_template - music_disc_relic trail_ruins_common: Items: - 2:yellow_dye - 2:blue_dye - 2:light_blue_dye - 2:white_dye - 2:orange_dye - 2:red_candle - 2:green_candle - 2:purple_candle - 2:brown_candle - magenta_stained_glass_pane - pink_stained_glass_pane - blue_stained_glass_pane - light_blue_stained_glass_pane - red_stained_glass_pane - yellow_stained_glass_pane - purple_stained_glass_pane - spruce_hanging_sign - oak_hanging_sign - gold_nugget - coal - wheat_seeds - beetroot_seeds - dead_bush - flower_pot - string - lead desert_pyramid: Items: - archer_pottery_sherd - miner_pottery_sherd - prize_pottery_sherd - skull_pottery_sherd - diamond - tnt - gunpowder - emerald desert_well: Items: - 2:arms_up_pottery_sherd - 2:brewer_pottery_sherd - brick - emerald - stick - suspicious_stew-night_vision(10, 7) - suspicious_stew-jump_boost(10, 7) - suspicious_stew-weakness(8, 6) - suspicious_stew-blindness(7, 5) - suspicious_stew-poison(20, 10) - suspicious_stew-saturation(10, 7) ocean_ruin_warm: Items: - angler_pottery_sherd - shelter_pottery_sherd - snort_pottery_sherd - sniffer_egg - iron_axe - 2:emerald - 2:wheat - 2:wooden_hoe - 2:coal - 2:gold_nugget ocean_ruin_cold: Items: - blade_pottery_sherd - explorer_pottery_sherd - mourner_pottery_sherd - plenty_pottery_sherd - iron_axe - 2:emerald - 2:wheat - 2:wooden_hoe - 2:coal - 2:gold_nugget Tags: ALL: - trail_ruins_rare - trail_ruins_common - desert_pyramid - desert_well - ocean_ruin_warm - ocean_ruin_cold OCEAN: - ocean_ruin_warm - ocean_ruin_cold SURFACE: - trail_ruins_rare - trail_ruins_common - desert_pyramid - desert_well Region_Defaults: RefillTime: 60 Refill%: 50 LootTable: ALL Spawning_Defaults: RespawnTime: 60 Radius: 50 # 半径,以中心(pos1)为中心 SpawnAmount: 1 # 将生成多少实体 RadiusAmount: 1 # 半径内相同类型的实体最大数量 ```
mpgpDATA.yml 配置文件: ``` Regions: test01: x1: -1354 x2: -1315 y1: 64 y2: 99 z1: 1044 z2: 1086 World: world RefillTime: 120 Refill%: 20 LootTable: SURFACE Spawning: spawningTest01: Entity: CAMEL Center: x: -1353 y: 75 z: 1070 World: world RespawnTime: 60 Radius: 50 SpawnAmount: 1 RadiusAmount: 1 ```
### 指令: 所有插件指令的权限:mpgp.admin 主指令是 /mpgp 注意:创建 / 编辑 / 删除后使用 **/mpgp 重新加载**
指令图 ![Commands Diagram] ![Commands Diagram 1.3](https://cdn.modrinth.com/data/cached_images/dd465bbf3d55b4141dbd5c970996f5d1266cf1ea.png)