通过在与物品栏交互时播放自定义声音来增强您的服务器体验! **InventorySounds** 允许在玩家点击物品栏中的物品时播放特定声音。您可以轻松地为每个物品设置预设和特定声音,并根据需要调整音量和音调。
### 命令:
- /inventorysound reload: 重新加载插件配置。
### 权限:
- inventorysounds.reload: 允许您使用 /inventorysound reload 命令。
**config.yml**
Config.yml
```yml
###############################
# #
# SOUND DEFAULT #
# #
###############################
# This section defines the default sound that will be played
# when clicking on an item that is not specifically configured
# in the items section.
#
# active: true/false - Whether the sound is active or not.
# sound: Sound name - The name of the sound to be played.
# volume: Sound volume - The volume of the sound (0.0 - 1.0).
# pitch: Sound pitch - The pitch of the sound (0.0 - 2.0).
inventorysound_default:
active: true
sound: "BLOCK_NOTE_BLOCK_PLING"
volume: 1.0
pitch: 1.0
###############################
# #
# ITEMS #
# #
###############################
# This section allows defining specific sounds for different
# items. If an item is not configured here, the default sound
# defined in 'inventorysound_default' will be used.
items:
active: true
diamond:
type: "DIAMOND"
sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 1.0
pitch: 1.0
oro:
type: "GOLD_ORE"
sound: "BLOCK_GOLD_BLOCK_BREAK"
volume: 1.0
pitch: 1.0
###############################
# #
# OTHER INVENTORIES #
# #
###############################
# This section allows defining specific sounds for different
# types of inventories, such as chests, furnaces, etc.
# BLOCKS: ANVIL, FURNACE, DISPENSER, DROPPER, HOPPER, SHULKER_BOX, BEACON.
# Etc, more at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/inventory/InventoryType.html
other_invs:
active: true
anvil:
block: "ANVIL"
sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 1.0
pitch: 1.0
furnace:
block: "FURNACE"
sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 1.0
pitch: 1.0
```