[SimplePetsAddon] ItemEconomy Addon

允许玩家通过游戏内物品购买宠物!

资源图片
## ***What is this addon?*** This is a [SimplePets](https://modrinth.com/plugin/simplepets) Addon that allows server owners/admins set prices for pets to be purchased via in-game items without needing external/other plugins ## ***Plugin/Resource Links:*** * [SimplePets](https://modrinth.com/plugin/simplepets) ***(REQUIRED)*** * [Custom Items](https://www.spigotmc.org/resources/63848/) ***(OPTIONAL)*** * [ItemsAdder](https://www.spigotmc.org/resources/73355/) ***(OPTIONAL)*** * Or any other plugin that adds custom item models `(The CustomModelData number and the base material is needed from these types of plugins)` ## ***How to install:*** The addon can be installed a few different ways it can be done via the install command, via the GUI installer, or manually ### ***Install via Command:*** (Easiest) * Simply type the *`/pet addon install ItemEconomy`* command It will also attempt to load and enable it ### ***Install via GUI Installer:*** * Run the *`/pet addon`* command * Click the *`Install Addons`* item that is in the bottom row of the GUI * Locate the *`ItemEconomy`* item in the GUI * Once found simply click it ***NOTE:*** If it gets stuck saying "Installing..." then check your console for any errors, If there are none then try one of the other methods. ### ***Install Manually:*** * Open the SimplePets plugin folder * Open the *`Addons`* folder (If the folder is not there then simply create one) * Download the addon from one of the download locations * Drop the addons jar file into the *`Addons`* folder * Restart your server (This is to actually get the addon loaded into the plugin) ## ***Default Config:*** ```yaml # Disabling this will make the items show the price, but if the player has bypass permissions he wont have to pay # # Default: 'true' Hide-Price-If-Bypassed: true # Should players have to pay each time they spawn a pet? # # Default: 'false' Pay-Per-Use-Enabled: false Price: # If a pet is free this will be in the place of the price in the lore # # Default: 'FREE' Free: FREE # If the player has the bypass permission, will be in the place of the price in the lore # # Default: 'BYPASSED' Bypassed: BYPASSED Cost: # If the player does not have enough items, this is the color it will display as (Used in the Lore) # # Default: '&#fa7d7d' Short: '&#fa7d7d' # If the player has over to total items, this is the color it will display as (Used in the Lore) # # Default: 'cffac' Over: 'cffac' # Here is where you can set the translations for the 2 boolean values (true/false) Boolean: # Default: '\fc98true' 'true': '\fc98true' # Default: '&#fa7d7dfalse' 'false': '&#fa7d7dfalse' Messages: PurchaseSuccessful: # This message will be sent if the purchase it successful # Placeholders: # - {type} (will get what type of pet it is) # - {cost-display} (A custom display of what the pet will cost) # # Default: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.' One-Time-Purchase: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.' # This message will be sent if the purchase it successful # Placeholders: # - {type} (will get what type of pet it is) # - {cost-display} (A custom display of what the pet will cost) # # Default: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.' Pay-Per-Use: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.' # This message will be sent if the purchase it successful # Placeholders: # - {type} (will get what type of pet it is) # - {cost-display} (A custom display of what the pet will cost) # # Default: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}' InsufficientFunds: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}' Lore-Lines: # These Lore Lines will only be used if 'Pay-Per-Use' is set to false # Placeholders: # - {type} (will get what type of pet it is) # - {cost-display} (A custom display of what the pet will cost) # - {current-total} (How many of the item the player currently has in their inventory) # - {cost} (How many of the item the player needs to have to purchase the pet) # - {purchased} (true/false if the player purchased the pet) # # Default: '[&#ffbf5ePrice: cffac{cost-display}, &#ffbf5ePurchased: {purchased}]' One-Time-Purchase: - '&#ffbf5ePrice: cffac{cost-display}' - '&#ffbf5ePurchased: {purchased}' # These Lore Lines will only be used if 'Pay-Per-Use' is set to true # Placeholders: # - {type} (will get what type of pet it is) # - {cost-display} (A custom display of what the pet will cost) # - {current-total} (How many of the item the player currently has in their inventory) # - {cost} (How many of the item the player needs to have to purchase the pet) # - {purchased} (true/false if the player purchased the pet) # # Default: '[&#ffbf5ePrice: cffac{cost-display}]' Pay-Per-Use: - '&#ffbf5ePrice: cffac{cost-display}' # Here I will explain what each value controls for all the pet type customization. # - 'enabled' # This will allow you to toggle if the pet is FREE or if they have to pay # - 'display' # This is what will be displayed as the 'price' of the item # This is customizable so you should be able to use Custom Items (Custom Model Data Items) # # Note: Colors can be used here ;) # - 'material' # This is what controls what material the players have to pay with # If you are using CustomModels this will have to be the base item for the item # # See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/browse/src/main/java/org/bukkit/Material.java#123 # - 'count' # This one is self explanatory how many of said item will the player pay with # - 'custom-model-data' # If you have a resource pack that adds custom models chances are you use CustomModels # This allows you to specify what model of item you are using # (This is how other plugins such as ItemsAdder have support) # # Note: If you are not using Custom Models then set the value to -1 # See: https://mcmodels.net/how-to-tutorials/resource-pack-tutorials/what-is-custommodeldata-2/ type: allay: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 armor_stand: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 axolotl: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 bat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 bee: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 blaze: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 camel: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cave_spider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 chicken: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cod: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cow: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 creeper: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 dolphin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 donkey: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 drowned: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 elder_guardian: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 enderman: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 endermite: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 evoker: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 fox: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 frog: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ghast: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 giant: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 glow_squid: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 goat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 guardian: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 hoglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 husk: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 illusioner: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 iron_golem: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 llama: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 magma_cube: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 mooshroom: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 mule: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ocelot: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 panda: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 parrot: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 phantom: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pig: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 piglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 piglin_brute: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pillager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 polarbear: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pufferfish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 rabbit: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ravager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 salmon: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 sheep: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 shulker: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 silverfish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 skeleton: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 skeleton_horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 slime: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 sniffer: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 snowman: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 spider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 squid: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 stray: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 strider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 tadpole: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 trader_llama: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 tropical_fish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 turtle: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 vex: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 villager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 vindicator: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wandering_trader: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 warden: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 witch: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wither: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wither_skeleton: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wolf: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zoglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie_horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie_villager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombified_piglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 bypass_permissions: # This is the master permission, Will ignore all individual bypass permissions listed below parent: pet.itemeconomy.bypass type: # This is a bypass permission for the allay pet, who ever has this permission will now have to pay for this pet allay: pet.itemeconomy.bypass.allay # This is a bypass permission for the armor_stand pet, who ever has this permission will now have to pay for this pet armor_stand: pet.itemeconomy.bypass.armor_stand # This is a bypass permission for the axolotl pet, who ever has this permission will now have to pay for this pet axolotl: pet.itemeconomy.bypass.axolotl # This is a bypass permission for the bat pet, who ever has this permission will now have to pay for this pet bat: pet.itemeconomy.bypass.bat # This is a bypass permission for the bee pet, who ever has this permission will now have to pay for this pet bee: pet.itemeconomy.bypass.bee # This is a bypass permission for the blaze pet, who ever has this permission will now have to pay for this pet blaze: pet.itemeconomy.bypass.blaze # This is a bypass permission for the camel pet, who ever has this permission will now have to pay for this pet camel: pet.itemeconomy.bypass.camel # This is a bypass permission for the cat pet, who ever has this permission will now have to pay for this pet cat: pet.itemeconomy.bypass.cat # This is a bypass permission for the cave_spider pet, who ever has this permission will now have to pay for this pet cave_spider: pet.itemeconomy.bypass.cave_spider # This is a bypass permission for the chicken pet, who ever has this permission will now have to pay for this pet chicken: pet.itemeconomy.bypass.chicken # This is a bypass permission for the cod pet, who ever has this permission will now have to pay for this pet cod: pet.itemeconomy.bypass.cod # This is a bypass permission for the cow pet, who ever has this permission will now have to pay for this pet cow: pet.itemeconomy.bypass.cow # This is a bypass permission for the creeper pet, who ever has this permission will now have to pay for this pet creeper: pet.itemeconomy.bypass.creeper # This is a bypass permission for the dolphin pet, who ever has this permission will now have to pay for this pet dolphin: pet.itemeconomy.bypass.dolphin # This is a bypass permission for the donkey pet, who ever has this permission will now have to pay for this pet donkey: pet.itemeconomy.bypass.donkey # This is a bypass permission for the drowned pet, who ever has this permission will now have to pay for this pet drowned: pet.itemeconomy.bypass.drowned # This is a bypass permission for the elder_guardian pet, who ever has this permission will now have to pay for this pet elder_guardian: pet.itemeconomy.bypass.elder_guardian # This is a bypass permission for the enderman pet, who ever has this permission will now have to pay for this pet enderman: pet.itemeconomy.bypass.enderman # This is a bypass permission for the endermite pet, who ever has this permission will now have to pay for this pet endermite: pet.itemeconomy.bypass.endermite # This is a bypass permission for the evoker pet, who ever has this permission will now have to pay for this pet evoker: pet.itemeconomy.bypass.evoker # This is a bypass permission for the fox pet, who ever has this permission will now have to pay for this pet fox: pet.itemeconomy.bypass.fox # This is a bypass permission for the frog pet, who ever has this permission will now have to pay for this pet frog: pet.itemeconomy.bypass.frog # This is a bypass permission for the ghast pet, who ever has this permission will now have to pay for this pet ghast: pet.itemeconomy.bypass.ghast # This is a bypass permission for the giant pet, who ever has this permission will now have to pay for this pet giant: pet.itemeconomy.bypass.giant # This is a bypass permission for the glow_squid pet, who ever has this permission will now have to pay for this pet glow_squid: pet.itemeconomy.bypass.glow_squid # This is a bypass permission for the goat pet, who ever has this permission will now have to pay for this pet goat: pet.itemeconomy.bypass.goat # This is a bypass permission for the guardian pet, who ever has this permission will now have to pay for this pet guardian: pet.itemeconomy.bypass.guardian # This is a bypass permission for the hoglin pet, who ever has this permission will now have to pay for this pet hoglin: pet.itemeconomy.bypass.hoglin # This is a bypass permission for the horse pet, who ever has this permission will now have to pay for this pet horse: pet.itemeconomy.bypass.horse # This is a bypass permission for the husk pet, who ever has this permission will now have to pay for this pet husk: pet.itemeconomy.bypass.husk # This is a bypass permission for the illusioner pet, who ever has this permission will now have to pay for this pet illusioner: pet.itemeconomy.bypass.illusioner # This is a bypass permission for the iron_golem pet, who ever has this permission will now have to pay for this pet iron_golem: pet.itemeconomy.bypass.iron_golem # This is a bypass permission for the llama pet, who ever has this permission will now have to pay for this pet llama: pet.itemeconomy.bypass.llama # This is a bypass permission for the magma_cube pet, who ever has this permission will now have to pay for this pet magma_cube: pet.itemeconomy.bypass.magma_cube # This is a bypass permission for the mooshroom pet, who ever has this permission will now have to pay for this pet mooshroom: pet.itemeconomy.bypass.mooshroom # This is a bypass permission for the mule pet, who ever has this permission will now have to pay for this pet mule: pet.itemeconomy.bypass.mule # This is a bypass permission for the ocelot pet, who ever has this permission will now have to pay for this pet ocelot: pet.itemeconomy.bypass.ocelot # This is a bypass permission for the panda pet, who ever has this permission will now have to pay for this pet panda: pet.itemeconomy.bypass.panda # This is a bypass permission for the parrot pet, who ever has this permission will now have to pay for this pet parrot: pet.itemeconomy.bypass.parrot # This is a bypass permission for the phantom pet, who ever has this permission will now have to pay for this pet phantom: pet.itemeconomy.bypass.phantom # This is a bypass permission for the pig pet, who ever has this permission will now have to pay for this pet pig: pet.itemeconomy.bypass.pig # This is a bypass permission for the piglin pet, who ever has this permission will now have to pay for this pet piglin: pet.itemeconomy.bypass.piglin # This is a bypass permission for the piglin_brute pet, who ever has this permission will now have to pay for this pet piglin_brute: pet.itemeconomy.bypass.piglin_brute # This is a bypass permission for the pillager pet, who ever has this permission will now have to pay for this pet pillager: pet.itemeconomy.bypass.pillager # This is a bypass permission for the polarbear pet, who ever has this permission will now have to pay for this pet polarbear: pet.itemeconomy.bypass.polarbear # This is a bypass permission for the pufferfish pet, who ever has this permission will now have to pay for this pet pufferfish: pet.itemeconomy.bypass.pufferfish # This is a bypass permission for the rabbit pet, who ever has this permission will now have to pay for this pet rabbit: pet.itemeconomy.bypass.rabbit # This is a bypass permission for the ravager pet, who ever has this permission will now have to pay for this pet ravager: pet.itemeconomy.bypass.ravager # This is a bypass permission for the salmon pet, who ever has this permission will now have to pay for this pet salmon: pet.itemeconomy.bypass.salmon # This is a bypass permission for the sheep pet, who ever has this permission will now have to pay for this pet sheep: pet.itemeconomy.bypass.sheep # This is a bypass permission for the shulker pet, who ever has this permission will now have to pay for this pet shulker: pet.itemeconomy.bypass.shulker # This is a bypass permission for the silverfish pet, who ever has this permission will now have to pay for this pet silverfish: pet.itemeconomy.bypass.silverfish # This is a bypass permission for the skeleton pet, who ever has this permission will now have to pay for this pet skeleton: pet.itemeconomy.bypass.skeleton # This is a bypass permission for the skeleton_horse pet, who ever has this permission will now have to pay for this pet skeleton_horse: pet.itemeconomy.bypass.skeleton_horse # This is a bypass permission for the slime pet, who ever has this permission will now have to pay for this pet slime: pet.itemeconomy.bypass.slime # This is a bypass permission for the sniffer pet, who ever has this permission will now have to pay for this pet sniffer: pet.itemeconomy.bypass.sniffer # This is a bypass permission for the snowman pet, who ever has this permission will now have to pay for this pet snowman: pet.itemeconomy.bypass.snowman # This is a bypass permission for the spider pet, who ever has this permission will now have to pay for this pet spider: pet.itemeconomy.bypass.spider # This is a bypass permission for the squid pet, who ever has this permission will now have to pay for this pet squid: pet.itemeconomy.bypass.squid # This is a bypass permission for the stray pet, who ever has this permission will now have to pay for this pet stray: pet.itemeconomy.bypass.stray # This is a bypass permission for the strider pet, who ever has this permission will now have to pay for this pet strider: pet.itemeconomy.bypass.strider # This is a bypass permission for the tadpole pet, who ever has this permission will now have to pay for this pet tadpole: pet.itemeconomy.bypass.tadpole # This is a bypass permission for the trader_llama pet, who ever has this permission will now have to pay for this pet trader_llama: pet.itemeconomy.bypass.trader_llama # This is a bypass permission for the tropical_fish pet, who ever has this permission will now have to pay for this pet tropical_fish: pet.itemeconomy.bypass.tropical_fish # This is a bypass permission for the turtle pet, who ever has this permission will now have to pay for this pet turtle: pet.itemeconomy.bypass.turtle # This is a bypass permission for the vex pet, who ever has this permission will now have to pay for this pet vex: pet.itemeconomy.bypass.vex # This is a bypass permission for the villager pet, who ever has this permission will now have to pay for this pet villager: pet.itemeconomy.bypass.villager # This is a bypass permission for the vindicator pet, who ever has this permission will now have to pay for this pet vindicator: pet.itemeconomy.bypass.vindicator # This is a bypass permission for the wandering_trader pet, who ever has this permission will now have to pay for this pet wandering_trader: pet.itemeconomy.bypass.wandering_trader # This is a bypass permission for the warden pet, who ever has this permission will now have to pay for this pet warden: pet.itemeconomy.bypass.warden # This is a bypass permission for the witch pet, who ever has this permission will now have to pay for this pet witch: pet.itemeconomy.bypass.witch # This is a bypass permission for the wither pet, who ever has this permission will now have to pay for this pet wither: pet.itemeconomy.bypass.wither # This is a bypass permission for the wither_skeleton pet, who ever has this permission will now have to pay for this pet wither_skeleton: pet.itemeconomy.bypass.wither_skeleton # This is a bypass permission for the wolf pet, who ever has this permission will now have to pay for this pet wolf: pet.itemeconomy.bypass.wolf # This is a bypass permission for the zoglin pet, who ever has this permission will now have to pay for this pet zoglin: pet.itemeconomy.bypass.zoglin # This is a bypass permission for the zombie pet, who ever has this permission will now have to pay for this pet zombie: pet.itemeconomy.bypass.zombie # This is a bypass permission for the zombie_horse pet, who ever has this permission will now have to pay for this pet zombie_horse: pet.itemeconomy.bypass.zombie_horse # This is a bypass permission for the zombie_villager pet, who ever has this permission will now have to pay for this pet zombie_villager: pet.itemeconomy.bypass.zombie_villager # This is a bypass permission for the zombified_piglin pet, who ever has this permission will now have to pay for this pet zombified_piglin: pet.itemeconomy.bypass.zombified_piglin ```