More Rules

More rules 是一个插件和模组,它提供了额外的游戏规则,以允许对服务器功能进行微调,同时尽可能保留原版特性!

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# MoreRules More rules 是一个插件和模组,它提供额外的游戏规则,以便对服务器功能进行精细调整,同时尽可能保持原汁原味! ## 基础知识 模组和插件都将它们的代码注入到 /gamerule 命令中,因此使用起来就像更改任何其他游戏规则一样简单!您可以在下方看到受支持的游戏规则列表(稍后将提供更详细的 Wiki) ## 目前支持的游戏规则 #### 如需更详细的游戏规则列表,请查看:https://github.com/GamerDuck123/MoreRules/wiki | 游戏规则 | Fabric | Paper | NeoForge | |-------------------------------|--------|-------|----------| | doesEnderManGrief | X | X | X | | doCropTrample | X | X | X | | doesTntGrief | X | X | X | | doesTntDamage | X | X | X | | doesCrystalGrief | X | X | X | | doesCrystalDamage | x | X | X | | doesBedGrief | X | X | X | | doesBedDamage | X | X | X | | doesRespawnAnchorGrief | X | X | X | | doesRespawnAnchorDamage | X | X | X | | doesCreeperGrief | X | X | X | | doesCreeperDamage | X | X | X | | doesGhastGrief | X | X | X | | doesGhastDamage | X | X | X | | doesCoralDecay | X | X | X | | doVillagerWitchConversion | X | X | X | | doVillagerZombieConversion | X | X | X | | doZombieVillagerConversion | X | X | X | | doPigPiglinConversion | X | X | X | | canSculkSpread | X | X | X | | canLightMeltIce | X | X | X | | canLightMeltSnow | X | X | X | | canMobsPickupItems | X | X | X | | canZombiesBreakDoors | X | X | X | | doesWitherGrief | X | X | X | | doesWitherDamage | X | X | X | | doesWitherSkullGrief | X | X | X | | doesWitherSkullDamage | X | X | X | | doesDragonGrief | X | | X | | doesDragonDamage | X | | X | | doSlimesSplit | X | X | X | | doSilverfishInfest | X | X | X | ## 计划中的游戏规则 #### 如果您有任何想法,请在 Github 上创建 issue:https://github.com/GamerDuck123/MoreRules/issues | 计划的游戏规则 | 描述 | |---------------------------|-----------------------------------------------------| | doPhantomsSpawn | 幽灵是否生成 | | doLeavesDecay | 随着原木被破坏,树叶是否会腐烂 | | doesFireDamage | 火焰是否对实体造成伤害 | | doesMossSpread | 使用骨粉时,苔藓是否会蔓延 | | doesGrassSpread | 草是否会蔓延到泥土上 | | doesVinesSpread | 藤蔓是否会蔓延 | | doProjectilePickup | 玩家是否拾取投射物(箭) | | doesPlayerHunger | 玩家是否会失去饥饿值 | | doesPlayerFallDamage | 玩家是否会受到坠落伤害 | | doesPlayersDrown | 玩家是否会溺水 | | doPetFriendlyFire | 玩家是否会伤害自己的宠物 | | doItemsDespawn | 物品是否会消失 | | canAnvilCostTooMuch | 铁砧是否具有最大等级上限 | | doDragonEggsDropOnRespawn | 恶龙重生时是否掉落龙蛋 | | doEnderPearlsDamage | 传送时,末影珍珠是否造成伤害 | | doesInfinityNeedArrow | 获得无限箭矢是否需要一支箭 | | doPlayerHeadsDrop | 玩家死亡时是否掉落玩家头颅 | | doMobHeadDrop | 怪物死亡时是否掉落怪物头颅 |