### [中文](#ch-section) [English](#en-section)
# 自动冻结
## 功能介绍
### 基础功能
1. **自动暂停和恢复游戏**
当服务器中无人游玩时,自动暂停游戏,节省服务器资源和电费。当有玩家上线时,自动恢复游戏。
2. **可配置的日志记录**
可通过`settings.yml`文件配置“在日志中和控制台记录在线人数的时间间隔”。
3. **可配置的玩家检测频率**
可通过`settings.yml`文件配置“检测玩家人数并冻结/解冻游戏的频率”。
## 配置文件
```yaml
# 配置文件
# 设为0即禁用
# 单位:游戏刻 tick (1/20s)
# 在日志中和控制台记录在线人数的时间间隔
logPlayerCountInterval: 0
# 监测玩家人数而冻结/解冻游戏的频率
# 该值越小 对游戏公平性影响越小 <=10t 几乎不可能作弊
# 该值不宜 >20t
playerCountCheckInterval: 10
```
## 同作用 其他加载器的类似模组
### Fabric: Tick Stasis
[Modrinth](https://modrinth.com/mod/tick-stasis "链接")
---
# AutoFreeze
## Features
### Basic Features
1. **Automatic Game Pausing and Resuming**
Automatically pause the game when no players are online to save server resources and electricity. Resume the game automatically when a player joins.
2. **Configurable Logging**
You can configure the "interval for logging the number of online players in the logs and console" through the `settings.yml` file.
3. **Configurable Player Detection Frequency**
You can configure the "frequency for checking player counts and freezing/unfreezing the game" through the `settings.yml` file.
## Configuration File
```yaml
# Configuration File
# Set to 0 to disable
# Unit: game tick (1/20s)
# Interval for logging the number of online players in the logs and console
logPlayerCountInterval: 0
# Frequency for checking player counts to freeze/unfreeze the game
# The smaller the value, the less impact on game fairness <=10t almost impossible to cheat
# It is not recommended to set this value >20t
playerCountCheckInterval: 10
```
## Similar Modules for Other Loaders
### Fabric: Tick Stasis
[Modrinth](https://modrinth.com/mod/tick-stasis "Link")