Economic Additions

一个基础经济插件,允许使用 /pay /bal 等命令! (无冗余,高度可定制!)

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# Assailents Economic Additions ## Introduction Assailents Economic Additions 是我解决当前寻找良好、无臃肿且可定制的经济插件问题的解决方案。在运行/开发服务器(Homieworld 和 Aeros 在它们关闭以及原始所有者管理期间)并苦于找到好的经济插件之后,我决定自己制作一个。 ## Requirements: * Vault (即使它说最后测试版本是 1.17,它也适用于 1.20.4): https://www.spigotmc.org/resources/vault.34315/ * PlaceholderAPI https://www.spigotmc.org/resources/placeholderapi.6245/ ## Commands & Permissions 正如引言所述,为了保持无臃肿,只有几个命令。 ### Admin Commands * /economy \ 获取玩家的余额,给玩家金钱,从玩家处扣除金钱,或设置玩家的余额。\ 所需权限: `EconomicAdditions.economygui` \ 别名: N/A ### User Commands * /bal [player] \ 返回一个玩家的余额。\ 所需权限: `EconomicAdditions.balance` 和 `EconomicAdditions.balance.others` \ 别名: /balance * /pay \ 从你的余额中支付玩家。\ 所需权限: `EconomicAdditions.pay` \ 别名: N/A * /toggleactionbar \ 切换玩家热栏上方的操作栏(参见自定义功能)\ 所需权限: `EconomicAdditions.toggleactionbar` \ 别名: /actionbar /ab * /economygui \ 打开经济 GUI(允许支付和余额,无论权限如何都可以查看余额)\ 所需权限: `EconomicAdditions.economygui` \ 别名: /econgui /econ /egui /money * /stockdisplay \ 此功能切换 Stock 显示(参见自定义功能)\ 所需权限: `EconomicAdditions.stockdisplay` \ 别名: /toggledisplay /togglestock /toggletickdisplay /stock /display /tickdisplay ## Custom Features ### Mini Message 支持 每个消息都支持 AdventureLib mini message 格式!允许渐变、自定义颜色等... MiniMessage 格式链接: https://docs.advntr.dev/minimessage/format.html ### Action Bar 操作栏是一个可以切换的显示,位于 lang.yml 中(参见配置)。默认情况下,它每 2 秒更新一次,并显示玩家的余额以及货币名称。 ### Stock display 本质上,这只是一个标题,它会显示并从收到或扣除金钱的金额的 80% 开始增加到完整百分比。可以在 lang.yml 中切换(参见配置)。 ### Economy Gui 一个基本的 UI,允许玩家支付、查看余额以及以 UI 形式查看其他统计信息! 它还支持分页,如果您有超过 27 名玩家在线,并且所有内容都是可定制的! ## Configuration 在配置文件的配置类型中,您需要了解两种类型;\ 正常配置,\ 物品。 ### Normal Configuration 这非常直接。 例如 `starting-money: 1500` 表示玩家从 1500 开始。不需要过多思考。这也是几乎所有插件消息都可以自定义的地方(包括翻译或完全不同的消息)。 ### Items 物品主要定义在 `gui/economy:` 部分;并且具有一些关键特性!\ 这是一个物品示例 ```yml TestItem: Material: "DIAMOND" # 从 https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html 获取材质,除了 "PLAYERHEAD" 更多信息请参考后面的说明。 Amount: 1 # ItemStack 中的数量 Title: "Diamond Stick" # 物品名称 Lore: - "这是第一行简介!" - "这是第二行!" - "您可以拥有任意多行简介!" - "我支持 MiniMessage 和 PlaceholderAPI 格式!" ``` 此物品不会显示,因为插件没有调用它。这就是您必须不要!更改 lang.yml 中变量的名称。\ 您可以使用简单的行在物品底部添加自定义模型数据 \ 示例: ```yml TestItem: Material: "DIAMOND" Amount: 1 Title: "Diamond Stick" Lore: - "一些很酷的简介" - "是的!" CustomModelData: 1 ``` 自定义模型数据仅在您了解其用途时才有用! ### Full Config Files #### Lang.yml ```yml common: prefix: "[Economic Additions] " currency-singular: "Sheep" currency-plural: "Sheeps" starting-money: 1500 error-color: "<#EB7272>" success-color: "<#A6F8C6>" non-valid-number: "The amount must be a valid decimal number. Got: " sender-not-a-player: "Only players can use this command!" target-hasnt-player-before: "The player %parse% has never played on this server before!" no-permission: "You don't have permission for this command!" economy: took-money: "Took %currency% from %parse%'s account." gave-money: "Gave %currency% to %parse%'s account." set-money: "Set %parse%'s account to %currency%." balance: "%parse%'s balance: %currency%" paid-player: "You paid %parse% %currency%" recieved-money: "You were paid %currency% from %parse%" not-enough-money: "You don't have enough money for that!" actionbar: enabled: true update: 2 text: "%vault_eco_balance% Sheeps" toggle-on-text: "Action bar toggled ON!" toggle-off-text: "Action bar toggled OFF!" stockdisplay: enabled: true min-amount: 2000 negative: prefix: "[-] " suffix: " Sheeps" positive: prefix: "[+] " suffix: " Sheeps" toggle-on-text: "Stock Display toggled ON!" toggle-off-text: "Stock Display toggled OFF!" gui: economy: messages: cancel-payment: "Cancelling Payment!" mainMenu: Title: "Economic Additions" payItem: Material: 'DIAMOND' Amount: 1 Title: "Pay Players!" Lore: - "点击此项以打开支付玩家菜单!" - "EconomicAdditions" balItem: Material: 'GOLD_INGOT' Amount: 2 Title: "Balances!" Lore: - "点击此项以查看其他玩家的余额!" - "EconomicAdditions" statsItem: Material: "PLAYERHEAD" Amount: 1 Title: "Stats!" Lore: - "You %player_displayname% have: " - "%vault_eco_balance% Sheeps!" emptyItem: Material: "GRAY_STAINED_GLASS_PANE" Amount: 1 Title: "" payMenu: Title: "ᴘᴀʏ ᴘʟᴀʏᴇʀꜱ" pay-message: "How much would you like to pay?" nextFullItem: Material: "LIME_DYE" Amount: 1 Title: "ɴᴇxᴛ ᴘᴀɢᴇ" nextEmptyItem: Material: "GRAY_DYE" Amount: 1 Title: "ɴᴇxᴛ ᴘᴀɢᴇ" prevFullItem: Material: "LIME_DYE" Amount: 1 Title: "ᴘʀᴇᴠɪᴏᴜꜱ ᴘᴀɢᴇ" prevEmptyItem: Material: "GRAY_DYE" Amount: 1 Title: "ᴘʀᴇᴠɪᴏᴜꜱ ᴘᴀɢᴇ" playerHead: Material: "PLAYERHEAD" Amount: 1 Title: "<#C7FFEA>%player_displayname%" Lore: - "<#A2A2A2>左键单击支付此玩家!" emptyItem: Material: "GRAY_STAINED_GLASS_PANE" Amount: 1 Title: "" balMenu: Title: "ᴘʟᴀʏᴇʀ ʙᴀʟᴀɴᴄᴇꜱ" nextFullItem: Material: "LIME_DYE" Amount: 1 Title: "ɴᴇxᴛ ᴘᴀɢᴇ" nextEmptyItem: Material: "GRAY_DYE" Amount: 1 Title: "ɴᴇxᴛ ᴘᴀɢᴇ" prevFullItem: Material: "LIME_DYE" Amount: 1 Title: "ᴘʀᴇᴠɪᴏᴜꜱ ᴘᴀɢᴇ" prevEmptyItem: Material: "GRAY_DYE" Amount: 1 Title: "ᴘʀᴇᴠɪᴏᴜꜱ ᴘᴀɢᴇ" playerHead: Material: "PLAYERHEAD" Amount: 1 Title: "<#C7FFEA>%player_displayname%'s Balance" Lore: - "<#A2A2A2>%vault_eco_balance% Sheeps!" emptyItem: Material: "GRAY_STAINED_GLASS_PANE" Amount: 1 Title: "" ```