EternalMatching

匹配一个合适的服务器!需要BungeeCord | THE SERVER JOINER。高度可定制。

资源图片
### EternalMatching --- 超级队列插件。 ![主菜单](https://cdn.modrinth.com/data/cached_images/ef7bc765f1c8cb4fb0585642cd0620afbfc14360.png) ![选择菜单](https://cdn.modrinth.com/data/cached_images/1fb19c05dc54429d0efb03218ffdab6dfbec8776.png) ![房间菜单](https://cdn.modrinth.com/data/cached_images/8bc0232ceefa672b2f0113871f73488ee5cc1d18.png) ![开始记录](https://cdn.modrinth.com/data/cached_images/a432cc9c821138de96a182f75eecd6fb0f2fcd2c.png) ## 软依赖: PlaceholderAPI | 功能 | - 匹配音效 - 匹配标题 - 精美的GUI匹配界面 - 自动加入和队列菜单 - 将MOTD与服务器状态进行匹配 - 彩色玻璃! - 支持多个Minecraft版本! - 此插件具有强大的功能! 配置 | v 2.0
显示内容 ``` config.yml # Eternal Matching by Eternal_Polar # 欢迎来到我的服务器 MoonShu: mc520.xin # 插件讨论群:983329726 # 作者QQ:2047752264 messages: 无权限: "&7[&c!&7] &f你没有使用此命令的权限" 仅限玩家: "只有玩家可以执行此命令" 打开用法: "&7[&c!&7] &f缺少第二个参数: &7<&aroom name&7>" 重新加载成功: "&7[&c!&7] &a配置已成功重新加载" 房间GUI未找到: "&7[&c!&7] &f找不到指定的房间GUI" 房间未找到: "&7[&c!&7] &f找不到指定的房间" 服务器不可用: "&7[&c!&7] &f此服务器当前不可用" 连接服务器: "&7[&c!&7] &f正在连接服务器..." 刷新消息: "&7[&c!&7] &f服务器列表已刷新" 自动匹配: 房间未找到: "&7[&c!&7] &f找不到房间 '{room}'" 无可用服务器: "&7[&c!&7] &f房间 '{room}' 中没有可用的在线服务器" 连接: "&7[&c!&7] 连接 &f{server}" 点击加入: "&e点击加入" 点击试用离线: "&6点击试用连接(离线服务器)" 点击试用未知: "&6点击试用连接(状态未知)" 试用连接离线: "&7[&c!&7] &f尝试连接到离线服务器: {server}" 试用连接未知: "&7[&c!&7] &f尝试连接到状态未知的服务器: {server}" global: # 服务器连接超时时间(毫秒) server-timeout: 5000 # 是否避免在GUI边缘放置物品 avoid-edge-items: true # 每行显示的服务器数量 servers-per-row: 7 # 是否跳过失败的服务器 skip-failed-servers: false server-check: # 是否解析玩家数量 parse-player-count: true # 是否启用MOTD检查(推荐启用) enable-motd-check: true server-item-materials: 在线: "EMERALD_BLOCK" 离线: "REDSTONE_BLOCK" 未知: "BARRIER" allow-connect: 离线: false # 是否允许传送到离线服务器 未知: false # 是否允许传送到状态未知的服务器 Allow-CommandListForDefault: false # 禁用向玩家显示命令列表 # 标题格式: title|subtitle|fadeIn|stay|fadeOut|delay # 音效格式: sound_type:volume:pitch:delay # 所有时间参数都以刻钟为单位(20 刻钟 = 1 秒) # 音效列表: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html # 要找到与您的服务器版本兼容的音效,请在网上搜索 "Spigot sounds" 加上您的版本号 # 如果您仍然无法搞清楚,请联系作者QQ:2047752264 协助 loading: enabled: true transfer-timeout: 3000 duration: 3000 titles: - "&7&kl &f匹配 &7&kl|&7请等待|0|40|0|0" - "&7&kl &a匹配成功 &7&kl|&a加入|0|20|5|15" sounds: - "BLOCK_NOTE_BLOCK_HAT:1.0:1.0:0" - "BLOCK_NOTE_BLOCK_HARP:1.0:1.0:4" - "BLOCK_NOTE_BLOCK_HARP:1.2:2.1:8" - "BLOCK_NOTE_BLOCK_HARP:1.2:2.1:12" - "BLOCK_NOTE_BLOCK_HARP:1.2:2.1:16" - "BLOCK_NOTE_BLOCK_HARP:1.0:0.9:20" failure: titles: - "&f匹配失败|&7请稍后再试|10|60|10|0" sounds: - "BLOCK_NOTE_BLOCK_BASS:0.5:0.5:0" - "BLOCK_NOTE_BLOCK_DIDGERIDOO:0.4:0.5:10" Gui.yml : # 您可以添加无限数量的带有标签的物品:isClose, material, name, lore, slot, isEnchant, command, meta, etc. guis: main_menu: title: "&a{displayname} &7| &f匹配" rows: 4 items: lobby_item: material: "SIGN" name: "&f房间选择" slot: 14 lore: - "&7点击打开" meta: "open:selectgui" # 也可以使用 open:roomgui isEnchant: true isClose: true auto_item: material: "BED" name: "&f快速加入" slot: 12 lore: - "&7点击打开" meta: "room:autojoin" isEnchant: true isClose: true # 示例注释掉的物品: # main_menu: # material: "COMPASS" # name: "&f主菜单" # slot: 14 # lore: # - "&7点击打开" # command: "menu" # isEnchant: true # isClose: true back_item: material: "BARRIER" name: "&f关闭" slot: 31 isClose: true example: material: "ENDER_PEARL" name: "&f重连" slot: 35 isEnchant: false command: "rejoin" isClose: true select_menu: title: "&6选择菜单" rows: 3 items: glass_top_0: material: "colorfulglass" slot: 0 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_1: material: "colorfulglass" slot: 1 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_2: material: "colorfulglass" slot: 2 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_3: material: "colorfulglass" slot: 3 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_4: material: "colorfulglass" slot: 4 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_5: material: "colorfulglass" slot: 5 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_6: material: "colorfulglass" slot: 6 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_7: material: "colorfulglass" slot: 7 name: "&d" lore: [ ] isEnchant: false isClose: false glass_top_8: material: "colorfulglass" slot: 8 name: "&d" lore: [ ] isEnchant: false isClose: false glass_mid_0: material: "colorfulglass" slot: 9 name: "&d" lore: [ ] isEnchant: false isClose: false glass_mid_8: material: "colorfulglass" slot: 17 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_0: material: "colorfulglass" slot: 18 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_1: material: "colorfulglass" slot: 19 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_2: material: "colorfulglass" slot: 20 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_3: material: "colorfulglass" slot: 21 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_4: material: "colorfulglass" slot: 22 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_5: material: "colorfulglass" slot: 23 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_6: material: "colorfulglass" slot: 24 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_7: material: "colorfulglass" slot: 25 name: "&d" lore: [ ] isEnchant: false isClose: false glass_bottom_8: material: "colorfulglass" slot: 26 name: "&d" lore: [ ] isEnchant: false isClose: false join_item: material: "DIAMOND" slot: 13 name: "&a自动加入" lore: - "&7点击加入当前房间" - "&7当前房间:%displayname%" - "&a可用房间:&b&l%roomcount%" - "&a在线人数: &b&l%roompeople%" meta: "room:autojoin" isEnchant: true isClose: false room_list: material: "BOOK" slot: 11 # 左中心位置 name: "&b房间列表" lore: - "&7查看所有可用的房间" meta: "open:roomgui" isClose: true exit_item: material: "BARRIER" slot: 15 name: "&c退出" lore: - "&7点击关闭" isClose: true room-gui: title: "&f房间列表&7 | &f第 &b{page}&7 页" rows: 6 texts: 在线: "&a● &7在线" 离线: "&c● &7离线" 未知: "&7● 未知" 刷新消息: "&7[&c!&7] &f已刷新" 服务器不可用: "&7[&c!&7] &f不可用" 服务器连接: "&7[&c!&7] &f连接中..." server-item: material: "PAPER" name: "&f{name}" lore: - "" - "&7状态: {online_status}" - "&7玩家: {online}/{max}" - "&7描述: &a{motd}" - "" - "{click}" controls: previous-page: material: "ARROW" name: "&7上一页" lore: - "&8页码 {prev_page}" next-page: material: "ARROW" name: "&7下一页" lore: - "&8页码 {next_page}" refresh: material: "COMPASS" name: "&7刷新" lore: - "&8更新列表" close: material: "BARRIER" name: "&7关闭" lore: - "&8点击关闭" servers.yml: rooms: # 您可以自定义无限数量的服务器!请遵循此格式! example: displayname: "示例" server1: name: "&a主大厅 1" # 显示名称 address: "127.0.0.1" # 服务器地址 port: 25565 # 服务器端口 expected-motd: "A MineCraft Server" # 预期 MOTD 内容(用于验证) server2: name: "&a主大厅 2" # 显示名称 address: "127.0.0.1" # 服务器地址 port: 25566 # 服务器端口 expected-motd: "A MineCraft Server" # 预期 MOTD 内容(用于验证) example2: displayname: "示例 2" server1: name: "&a迷你游戏 1" # 显示名称 address: "127.0.0.1" # 服务器地址 port: 25567 # 服务器端口 expected-motd: "A MineCraft Server" # 预期 MOTD 内容(用于验证) server2: name: "&a迷你游戏 1" # 显示名称 address: "127.0.0.1" # 服务器地址 port: 25568 # 服务器端口 expected-motd: "A MineCraft Server" # 预期 MOTD 内容(用于验证) ```
### 命令 /em 或 /eternalmatching ### 权限 | ​eternalmatching.open eternalmatching.admin ### 注意 如果您遇到错误,请不要发送到评判区域,您应该发送到讨论区域! ![BStats](https://bstats.org/signatures/bukkit/EternalMatching.svg)